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Right now that everyone knows Half
Life kicks ass, I'm going to through a wrench in the works. (Yes, monkey and all) Around
just before christmas time, a battle raged to see what would get closest to Half Life and
match it for multiplayer mayhem. Unreal Tournament came out with the widely antcipated
Quake Arena to follow, and when everyone saw Unreal Tournament, they went "Wow! Quake
must be brilliant if it's better than this!!" Trouble was Quake Arena wasn't better.
The fact it needed a money hungry voodoo card to run meant Unreal Tournament was the
prefered choice. Both games are quite simular but the seems to be that little extra touch
to Unreal that makes you want to play it again and again. Quake Arena just doesn't have
that. Quake (the original) provided what turned out to be world wide market. Everyone
whose played an online game, will say they loved the challenge provided by human
counterparts rather than bots.
And that is what was good about Quake. It had a solo mission and then
the multiplayer levels.
However Quake Arena's "solo" mission is the same as the
multiplayer one - take on other combatants in an Arena. Trouble is, they're as thick as a
short plank. Easy to pick off and avoid.
Unreal however, has advanced AI and even setting the enemies inteligence
to experienced (Middling low) you'll constantly find yourself having to concentrate harder
and harder. They use clever tactics to lure you into trap, snipe, hide, even run away when
in danger of being killed.
Also, the weaponry is varied and you'll find that it's not the guy with
the rocket launcher whose winning. Each weapon has it own strengths and weaknesses so
you'll have to find one that suits you best. The only "Weak" weapons there are,
are the pneumatic hammer (Last line of defence) and the Enforcer (Start weapon), but even
these can easily take down someone using a plasma rifle or Disruptor gun (And its quite
satisfying picking up their weapon afterwards! Well, waste not, want not...) The levels
are imagitively detailed and you must adapt to them if you are to succeed. For instance,
there is a level with three skyscrapers that are so high up the gravity is weak and you
can jump between buildings.
Also the amount of options is staggering. Apart from the usual
Deathmatch, capture the flag are games like Intagib (Thing tag with one hit weapons) and
many teritory based games which involve holding as much area as you can for as long as you
can.
All in all, this is a quite good game although it's no Half Life beater,
even in the multiplayer stakes. If you have Half Life already and are looking for
something else to spend time on, then this is it.
Good for bringing back the Quake memories and far better than the
disappointing Quake Arena.
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